# Global Options for the Ruins mod
#
# tries_per_chunk is the number of times, per chunk, that the generator will
#     attempt to create a ruin.
#
# chance_to_spawn is the chance, out of 100, that a ruin will be generated per
#     try in this chunk.  This may still fail if the ruin does not have a
#     suitable place to generate.
#
# chance_for_site is the chance, out of 100, that another ruin will attempt to
#     spawn nearby if a ruin was already successfully spawned.  This bypasses
#     the normal tries per chunk, so if this chance is set high you may end up
#     with a lot of ruins even with a low tries per chunk and chance to spawn.
#
# specific_<biome name> is the chance, out of 100, that a ruin spawning in the
#     specified biome will be chosen from the biome specific folder.  If not,
#     it will choose a generic ruin from the folder of the same name.

tries_per_chunk_normal=6
chance_to_spawn_normal=10.0
chance_for_site_normal=15.0

tries_per_chunk_nether=6
chance_to_spawn_nether=10
chance_for_site_nether=15
disableRuinSpawnCoordsLogging=true

# minimum distance a template must have from instances of itself
templateInstancesMinDistance=256
# minimum distance a template must have from any other template
anyRuinsMinDistance=64
# dimension IDs whitelisted for ruins spawning, add custom dimensions IDs here as needed
allowedDimensions=0,1,-1

# tileentity blocks, those (nonvanilla)blocks which cannot function without storing their nbt data, full name as stick dictates, seperated by commata
teblocks=

specific_mutated_ice_flats=75
specific_frozen_ocean=75
specific_mutated_mesa=75
specific_taiga=75
specific_taiga_hills=75
specific_redwood_taiga_hills=75
specific_jungle_edge=75
specific_savanna=75
specific_redwood_taiga=75
specific_void=75
specific_extreme_hills_with_trees=75
specific_glacier=75
specific_desert_hills=75
specific_beaches=75
specific_mutated_mesa_clear_rock=75
specific_mesa_clear_rock=75
specific_jungle_hills=75
specific_mushroom_island_shore=75
specific_savanna_rock=75
specific_frozen_river=75
specific_forest=75
specific_mutated_extreme_hills=75
specific_deep_ocean=75
specific_extreme_hills=75
specific_smaller_extreme_hills=75
specific_mutated_savanna_rock=75
specific_desert=75
specific_hell=75
specific_stone_beach=75
specific_river=75
specific_mutated_redwood_taiga=75
specific_cold_beach=75
specific_roofed_forest=75
specific_mesa_rock=75
specific_ice_mountains=75
specific_mutated_forest=75
specific_mutated_extreme_hills_with_trees=75
specific_sky=75
specific_mutated_roofed_forest=75
specific_mutated_jungle=75
specific_mushroom_island=75
specific_mutated_swampland=75
specific_mutated_birch_forest_hills=75
specific_plains=75
specific_mutated_savanna=75
specific_mutated_redwood_taiga_hills=75
specific_birch_forest_hills=75
specific_mutated_desert=75
specific_forest_hills=75
specific_mesa=75
specific_mutated_mesa_rock=75
specific_ice_flats=75
specific_taiga_cold_hills=75
specific_mutated_taiga_cold=75
specific_jungle=75
specific_mutated_jungle_edge=75
specific_ocean=75
specific_swampland=75
specific_birch_forest=75
specific_mutated_plains=75
specific_taiga_cold=75
specific_mutated_taiga=75
specific_mutated_birch_forest=75
